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The Tempest Unleashed

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Cap left.png The Tempest Unleashed Cap right.png
Prerequisite
The Perils of Diplomacy
Faction
Aldmeri Dominion
Quest giver
Zaeri
Commander Karinith
Journal region
Khenarthi's Roost
Location
Mistral
Cat's Eye Quay
Reward(s)
Storm-Slave's Razor
122 Gold.png
Required level
6
Followed by
To Auridon
Quest objectives


Objectives

If you accept the quest from Zaeri

Dialogue with Zaeri

You! Yes, you! Commander Karinith needs you, immediately!

What do you mean?
The Maormer attack Cat's Eye Quay from the sea! Commander Karinith holds the line at the docks. She needs help stopping the Maormer before they push into Mistral.
Zaeri will find more to help. Be swift, slowpaws!
I'll find Commander Karinith.
Goodbye.
Goodbye.


The Maormer seek to prevent the Dominion from establishing themselves on Khenarthi’s Roost. They’ve launched a full-scale attack on Cat’s Eye Quay.

Dominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak to her at the docks.

  • Talk to Commander Karinith

— game journal


Dialogue with Commander Karinith

You there! The Maormer attacked Cat's Eye Quay with their Sea Viper forces. We need every able body for the rescue effort!

Zaeri said you were preparing a counterattack.
Ha! A counterattack? I'd settle for an organized defense.
Out forces are scattered too thin If we can't hold the gates, Mistral will fall to the Maormer.
What can I do?
I'll coordinate Dominion forces from here, but I can't lock down the gate until the survivors clear out of the market. Send them my way. We need everyone able to defend Mistral on this side of the wall.
Goodbye.
Goodbye.
Goodbye.


If you accept the quest from Commander Karinith

Dialogue with Commander Karinith

You there! The Maormer attacked Cat's Eye Quay with their Sea Viper forces. We need every able body for the rescue effort!

What are you going to do?
I'll hold the gate to Mistral until the survivors make it out. I've sent runners to muster our defences, but we're spread thin across Khenarthi's Roost. We need every available hand if we're going to hold this town.
What can I do?
There are wounded in the market. If you want to help, send them this way. We need to clear them out before we launch our counterattack.
I'll direct the survivors this way?
Goodbye.
Goodbye.
Goodbye.
Goodbye.


Common

...

Commander Karinith asked me to direct survivors from the attack on Cat's Eye Quay to safety.

  • Direct Survivors to Safety

— game journal


Dialogue with Calpion

We can't let those Maormer pirates reach Mistral. They'll butcher our families!

What happened here?
Sea Vipers happened! One must've struck me on the head.
When I woke, a Sea Viper was carving strange runes on my bodyguard's skin. I hit that awful pirate with a broken spar and we ran!
Are your wounds serious?
No, we can still move. We'll head to Mistral, if it's safe there.
By the Eight, it's inspiring to see Dominion soldiers. Maybe Sergeant Firion can pull off her counterattack.
What counterattack?
The marine by the gate to Cat's Eye Quay plans to strike back at the Sea Vipers. I'm sure she can tell you all the details.
We'll get moving. Gods grant you strength!
Goodbye.
Goodbye.
Goodbye.
Goodbye.


Dialogue with Berantin

Those Maormer pirates came from the water. They're all over Cat's Eye Quay!

What happened here?
I saw great serpents emerge from the water. Those Sea Viper cowards made them snap at everyone in striking distance!
Were you wounded?
No. When I saw my neighbours fall, I ran. What kind of Khajiit am I?
You're with the Dominion?. Your Sergeant Firion plans to strike back. Give those pirates a trouncing.
You should get to safety. Head to Mistral.
I'll do no such thing. If any of those Sea Vipers shows a face on this side of the gate, I'll claw it off myself.
Goodbye.
Goodbye.
Goodbye.
Goodbye.


...

I need to reach the defenders at the gate to Cat's Eye Quay.

  • Talk to Sergeant Firion

— game journal


...

Sergeant Firion believes the Maormer attack on Cat's Eye Quay is more than it seems and asked for my aid in stopping their plans. I should decide whether the marine or the wizard should come with to aid me[sic].

  • The Marine
  • The Wizard

— game journal


Dialogue with Sergeant Firion

What are you doing here?
Doesn't matter. If you're in the mood to cave in some Sea Viper skulls, I really don't care.

One of the survivors said you're planning a counterattack.
You feel that cold air rushing off the sea? Just like it was before the hurricane.
We can't wait to cut off the snake's head. We are the Dominion counterattack.
What can I do?
I sent my squad to scout Cat's Eye Quay. If they haven't learned what the Sea Vipers plan, we can poke around until we figure out what needs chopping.
And don't worry, your wizard friend can seal the gate behind us.
(A) Shouldn't you hold the gate?
I'll hold the gate, but there are too many Sea Vipers for you to go in there without support. Take your friend, if you think you'll have need for a wizard.
Or you could bring a Dominion marine, Up to you.
All right, come with me. $mdash; Choose Sergeant Firion to accompany you
Then let's fillet these Fish Elf bastards.
Goodbye.
I need to think about this. Go to (B)
Don't take too long. The sooner we hit the Sea Vipers, the sooner we stop their plans.
Goodbye.
Goodbye.
Goodbye.
Goodbye.
Goodbye.


(B) You ready to go? I don't know what the Sea Vipers plan, but I doubt we have much time to stop them. Go to (A)

Dialogue with Gathwen (if present}

(C) You aided me at the Temple of the Mourning Springs I'd be a fool not to return the favor. Whatever the Sea Vipers plan, we should hurry.

Are you sure you want to do this?.
You've already proven your courage. If I'm to die in this battle, I'd rather it be at your side than alone on this beach.
But we won't let it come to that. If you can hold the Sea Vipers' attention, I'll do what I can to keep you on your feet.
All right. Come with me. $mdash; Choose Gathwen to accompany you
I need to think about this.
Think quickly. I can't tell what magics the Sea Vipers are brewing, but they can't be good for Mistral.
Goodbye. Go to (C)
Goodbye.
Goodbye.


Dialogue with Rurelion (if present}

(C) If you wish my company, we should hurry. The Sea Vipers wouldn't commit their forces unless they're certain of success.

What are you doing here?
My attempts to free Gathwen from the Temple of the Mourning Springs proved fruitless. I came to Mistral, seeking texts on ancient Maormer sorcery.
But it seems the Maormer brought sorcery to Cat's Eye Quay.
Goodbye.
Can you handle yourself in a fight?
I haven't forgotten how to keep my allies on their feet, if that's what you're asking.
My time in the laboratory involved the practical application of magic under hostile conditions. I don't fear the rush of battle.
All right. Come with me. $mdash; Choose Rurelion to accompany you
I need to think about this.
I urge you to think quickly. The Sea Vipers' magic will soon reach a threshold from which it cannot return.
Goodbye. Go to (C)
Goodbye.
Goodbye.


...

The Maormer attack ravaged Cat's Eye Quay I should explore and see if I can find any indication of what they're doing, and why.

  • Find Signs of the Maormer Plan

Hints:

  • Search Tavern
  • Searcch Warehouse
  • Search Mine

— game journal

Dialogue with Edhelas at the Tavern

Het.
Squad got separated. Nistel and I found Onglorn. They hurt him bad.

What happened to him?
Sea Vipers carved runes in his chest. I grabbed him. Nistel held them off.
Where is Nistel?
Hunting Sea Vipers.
If you see her?[sic] Tell her Onglorn will be alright.
Did you learn what the Sea Vipers plan for Mistral? $mdash; obtain Ealcil's Notes, Page 1
Saw a lot of them near the docks. Try there.
Goodbye.
Goodbye.
Goodbye,
Goodbye.


Examine Nistel in the Warehouse

<The marine Nistel is dead.>

<Examine the corpse.>
<The marine's body is covered in wounds — sword slashes, broken bones, and even a few fang marks. However, you see no runes carved upon her body.>
<Search her body.>
<Her weapons are broken. Heavy scoring mars her armor. One limp hand holds a bloody bandage.>
<The other holds a bloodied piece of paper.>
<Take the paper.>
Goodbye.
Goodbye.
Goodbye,


Dialog with Mazar at the mine entrance

A ringing head is bad.
But when it remains somewhat head-shaped... that is good, yes?

What happened to you?
I was in the caves... working... when I heard a strange howling. Then warriors came out of nowhere. And struck without mercy.
Who attacked?
Sea Vipers—Maormer pirates! We paid protection through the month, and let them put those strange totems in our cave. They've never been in the skooma trade!
Erm. I meant moon-sugar. Hit my head, you see.
What did they want?
Our deaths, I suppose?
After they killed enough of us, they left the rest of us alone—they knew we would't fight back. They only paid attention to those totems. Well, until they collapsed the cave entrance.
Why did they collapse the cave?
Some High Elf wizard tried to get in, so they collapsed it. I dove outside. Lucky me.
The wizard tried to tell me something, but I couldn't hear him at all. He stuffed this paper in my hands and walked off. Here, maybe you can make sense of it.
You should get to safety.
What's that? My ears were ringing/ Would you mind repeating the obvious?
Wait, wait... don't think me ungrateful. The wizard was looking for another way into the caves. I heard rumors of a secret door by the cliffs, but I never saw it myself.
Thank you.
Goodbye.
Goodbye.
Goodbye.
Goodbye.
Goodbye.
Goodbye.


...

The clues I've found lead me to an old smuggler's den in some caves on the northern edge of Cat's Eye Quay. The entrance to the Wind Tunnels is blocked, but there is a secret entrance somewhere near the cliffs. I should find this secret way in.

  • Enter the Wind Tunnels

— game journal


...

I discovered the author of the notes in the Wind Tunnels. I previously met Ealcil at the temple of the mourning springs[sic]. I should find out what he's doing in Cat's Eye Quay.

  • Talk to Ealcil

— game journal


Dialog with Ealcil at the Wind Tunnels' entrance

Those totems seem to harness a combination of wind and spirit! I wonder if I can...
Excuse me. Do you mind?

We're here to stop the Sea Vipers.
Indeed! I suppose that's optimal.
These Sea Viper rituals are barbaric, but quite effective. The hurricane they summoned to dash our fleet against Khenarthi's Roost? That's nothing compared to their current efforts.
What's worse than a hurricane?
You clearly haven't studied the fundamentals of blood sacrifice.
You see these serpent-shaped statues, their "Storm Totems?" They collect spirit energies from rune-marked subjects and channel it, like water through a funnel.
How can we block the funnel?
Exactly the right question!
It seems the Sea Vipers use a specialized lodestone to block the channel. Approach an active Storm Totem, hold forth the lodestone, and harmlessly siphon the energy away. You should see for yourself.
Are you sure it's harmless.
Completely! Go ahead, don't be shy. It's not as though the Storm Totem's energies will cascade through your body until you're nothing but a lifeless, smoking husk.
But do avoid standing in the puddles, would you?
Goodbye.
Goodbye,
Goodbye.
Goodbye.
Goodbye.


...

Ealcil says he's adapted a Maormer waterstone to drain the energy being collected by their Storm Totems. He hasn't been able to make it work but seems to believe I can. I need to try it on the totems in his cave.

— game journal


Dialog with Gathwen (if present)

Ealcil is using you to test his theory!
Have no fear. I'll tend any wounds you sustain.

Goodbye.


Dialog with Rurelion (if present)

Ealcil believes his theories are infallible. From my own experience, this isn't the case.
He means well, but weigh his advice with care..

Goodbye.


Dialog with Sergeant Firion (if present)

Is he the one who wrote those notes? Thought he'd be uglier.

Goodbye.


  • Use the lodestone.


...

I was able to use the lodestone to drain a Storm Totem. I should speak with Ealcil to see if it worked as expected.

  • Talk to Ealcil

— game journal


Dialog with Ealcil

Phenomenal! I knew proximity was the key! And look at you, not even a hint of electrocution.
You have the principle. Now, to apply it to the other Storm Totems before... well, best not to worry you about that.

Worry me about what?
Ah... no, I really shouldn't worry you.
Tell me why the Sea Vipers need these Storm Totems.
I can't say for certain. It's one of two things, neither of which is good for anyone on this island. You don't stoop to blood sacrifice unless you need a lot of energy very quickly.
And, well, to release it just as quickly.
What does that mean?
Listen, you handle the Storm Totems. I'll determine how to best counteract the Sea Viper blood ritual without destroying Mistral. Does that seem equitable?
The only certainty is the lack of time. You should hurry.
Goodbye.
Goodbye.
Goodbye.
Goodbye.


...

In order to stop the Maormer ritual, I must drain the Storm Totems within the Wind Tunnels.

  • Use Lodestone to Drain Storm Totems: x/5

— game journal


Dialog with Ealcil's Psijic Projection

This is Ealci, speaking directly to your mind. Find my Psijic Projection near the tunnel exit. I know how to stop the Maormer!

Dialog with Gathwen

I heard Ealcil's message. If we fin his Psijic Projection, we can stop the ritual.

Goodbye.


...

I drained the Storm Totem[sic]. I should talk to Ealcil and find out what he's learned of the Maormer ritual.

  • Talk to Ealcil's Psijic Projection

— game journal


Dialog with Ealcil's Psijic Projection

I know what they're planning!
Through my Psijic Projection, I observed an old ritual site north of Mistral. The Sea Vipers summoned a powerful creature known as a storm atronach. They're funnelling all that energy into their bound storm-slave.

What does that mean?
The creature can only hold so much energy before it discorporated. All the energy will wash over Khenarthi's Roost, killing anything it touches. Except for thunder bugs, of course.
Oh, and the mountain north of Mistral will shatter, leaving no trace of the town.
There must be a way to stop this.
Ah, and there's the genius of their plan! How do you bind a creature made of storm energies? With the wind itself!
Three ritual horns trap Storm-Slave. But the lodestone now has enough storm energy to counteract the false winds. Elegant, yes?
What happens when I release Storm-Slave from its bonds?
It will release its corporeal form and safely release its stored energy.
By "safely," I mean in relation to Khenarthi's Roost. I recommend moving a fair distance away from Storm-Slave when this happens. Perhaps keeping solid rock between it and yourself.
All right. I'll stop the Sea Viper ritual.
You'll have no trouble. But in the event you do, I've opened a portal at a distance of one league from Khenarthi's Roost. There, I'll tread water in the open sea until I've observed your success.
Merely a precaution. I have every confidence!
Goodbye.
Goodbye.
Goodbye.
Goodbye.
Goodbye.


...

I need to bring the charged lodestone to the Maormer ritual site. I can use it to disrupt the horns used to bind the "storm-slave," which Ealcil says will foil the Maormer plans.

  • Disrupt So'Wester Horn
  • Disrupt Centralia Horn
  • Disrupt Nor'Easter Horn

— game journal


Dialog of Storm-Slave

Children of the sea! Your bonds cannot hold the tempest!

...

I released "Storm-Slave" and stopped the Maormer plan. Razum-dar showed up and urged me away from the ritual site. I should follow him back to Cat's Eye Quay.

  • Escape the Ritual Site

— game journal


Dialog with Razum-dar

Come, you must leave this place! Follow me!
— or —
My friend, you've done it! Quickly now, you must run!

Dialog with Sergeant Firion

It's done. The Sea Vipers are defeated.
I should feel like we won, shouldn't I?

Goodbye.


Dialog with Zaeri

You're slow, but you turned the tide of battle. Zaeri admits that counts for something.

Goodbye.


Dialog with The Green Lady

I ran out of Maormer to kill. If you find any more, let me know.

What will you do now?
I suppose I'll mourn the Silvenar. I must find oils for his body, and tools for the rites. I can almost feel his hand on mine, and hear him whisper "all things find their way."
But they won't. he's gone forever. And soon, I am to follow.
What do you mean?
The Silvenar sustains the Green Lady. Thus has it always been, with every pair. I am not long for this world.
I believe I'll find the Maormer's home island. Before my beloved pulls me bak to the Green, I'll drown them in a tide of Mara's tears.
Goodbye.
Goodbye.
Goodbye.


Dialog with Harrani

Today you save Mistral from destruction. Khenarthi herself must watch over you.

Goodbye.


Dialog with Gathwen (if present)

You're quite handy at defeating Maormer sorcery.
I hope to see you again. Hopefully, with Rurelion at my side.

Goodbye.


Dialog with Rurelion (if present)

Don't ever doubt the scale of your victory. Everyone on Khenarthi's Roost lives because of your actions.
Safe travels .I hope our paths cross again.

What are you doing? here?
My attempts to free Gathwen from the Temple of the Mourning Springs proved fruitless. I came to Mistral, seeking texts on ancient Maormer sorcery.
But it seems the Maormer brought sorcery to Cat's Eye Quay.
Goodbye.
Goodbye.


Dialog with Onglorn

Don't mourn for Nistel. You made sure her sacrifice had meaning.
Gods favor you, friend.

Goodbye.


Dialog with Edhelas

We swept the shoreline. Commander Karinith captured some Maormer. The Green Lady slaughtered the rest.
You fought well.

Goodbye.


Dialog with Quartermaster Oblan

Khenarthi's Roost seems happy to join the Dominion now, but it won't last. I give it less than a year tip they forget what happened here.

Goodbye.


Dialog with Captain Jimila

The Prowler is headed to Auridon, and we're happy to ferry you there. When you're ready, hop in the launch. We'll set you up with your own bunk.

Why are you heading to Auridon?
Chests full of gold. Owning a sound ship after a hurricane can be quite lucrative, even when the only cargo is Dominion luminaries seeking passage.
Don't worry, I won't charge you. Without your help, the Prowler would be a mass of broken timber.
Is your ship ready to sail?
Aye, the Prowler is fully restored and ready for heavy seas. Quartermaster Oblan even manage a few improvements using some Maormer... donations.
Have no fear, she'll get you safely to Auridon.
Goodbye.
Goodbye.


Dialog with Shalar

You saved many of our brothers and sisters. Thank you for so bravely charging into battle.

Goodbye.


Dialog with Razum-dar

My friend! To escape death so triumphantly is a constant thrill, yes?
Not so thrilling for the Maormer, of course.

How did you find me?
The Maormer are fled or dead, thanks to your efforts. Khenarthi's Roost is safe, and voluntarily a part of the Aldmeri Dominion.
So, if you must know? Razum-dar keeps an eye on promising people.
Complete Quest.
— the starting dialogue for To Auridon continues here. See that quest
Never mind.
Goodbye.


Note

When this quest is completed, the player gets the achievement Stop the Maormer Invasion.