Mages Guild
The Mages Guild's gameplay centers around finding ancient texts and bits of necromantic lore and a hunt for lost artifacts which runs throughout the entire game. It is one of the three guilds available at the game's launch.
Mages Guild Quests
Players can finde these invitations as posters on the walls of the first larger settlement, like Davon's Watch. Joining the guild opens a new skill line and will lead to the Mages guild quest series.
ARCH MAGE (Quest Achievement):
- Long Lost Lore
- Simply Misplaced
- Circus of Cheerful Slaughter
- Chateau of the Ravenous Rodent
- The Mad God's Bargain
Solving this whole Mages Guild quest series results in 50 achievement points and the title: Master Wizard
It's only followed so far by the quest: The Arch-Mage's Boon.
Skills
Passive Skills
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 1 | Allows player to Persuade certain NPCs in conversations. | |||
Passive | 3 | Reduce Magicka and Health cost of Mages Guild abilities by 8%. | |||
Reduce Magicka and Health cost of Mages Guild abilities by 15%. | |||||
Passive | 5 | Increase duration of Mages Guild abilities by 10% | |||
Increase duration of Mages Guild abilities by 20% | |||||
Passive | 7 | Increase Max Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted. | |||
Increase Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. | |||||
Passive | 9 | Casting a Mages Guild ability increases Spell Power by 10% with next attack. Effect lasts up to 8 seconds after casting a Mages Guild ability. | |||
Casting a Mages Guild ability increases Spell Power by 20% with next attack. Effect lasts up to 8 seconds after casting a Mages Guild ability. |
Active Skills
Image | Skill Name | Skill Type | Level | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|---|
Active | 2 | Summons a light that reveals hidden and invisible enemies within 12 meters. Reduces Max Magicka by 5% and increases Spell Critical strike chance by 7 – 10%. Toggle to activate. | 28 Stamina | |||
Deals cold damage and snares enemies. Deals 49 Cold Damage to target and 22 Cold Damage to nearby enemies. All affected enemies are knocked back and snared 70% for 5 – 8 seconds. | ||||||
Gain ultimate for each enemy hit. Restore 9 – 12 Ultimate for each enemy hit. | ||||||
Active | 4 | Deals 12 Magic Damage over 12 seconds and restores 0 – 3 Health to player every 6 seconds. | 35 Stamina | |||
Your weapon attacks against target restore health. Additional 15% chance on hit with weapon attack to heal player for 100 – 115% of damage caused. | ||||||
Increases Max Health while ability is slotted. Passively increases Max Health by 5 – 8%. | ||||||
Active | 6 | Create a Fire Rune at target location for 30 seconds, dealing 15 – 18 Fire Damage when an enemy enters area of effect. | 53 Stamina | |||
Enemy is knocked in the air. Affected enemy is knocked into the air and stunned for 3 – 4 seconds. | ||||||
Enemies also take Fire Damage over time. Affected enemy takes 8 – 24 Fire Damage over 10 seconds. | ||||||
Active | 8 | Trades 0 – 6 Health for 6 Magicka. | 0 – 6 Health | |||
Trades 45 – 0 Health for 6 Magicka, and increases Health regeneration by 37 – 40% for 20 seconds. Adds Health Recovery. | ||||||
Trades 0 Health for 6 Magicka, and reduces the Magicka cost of next ability activated by 25 – 28% if cast within 5 seconds. Reduces the cost of your next spell. | ||||||
Ultimate | 10 | Deals 44 – 49 Fire Damage to target and 22 – 25 Fire Damage to nearby enemies. All affected enemies are knocked back. | 200 Ultimate | |||
Deals cold damage and snares enemies. Deals 49 Cold Damage to target and 22 Cold Damage to nearby enemies. All affected enemies are knocked back and snared 70% for 5 – 8 seconds. | ||||||
Gain ultimate for each enemy hit. Restore 9 – 12 Ultimate for each enemy hit. |