Sorcerers summon and control weather phenomenon: hurling lightning bolts and creating electrified fields, summoning tornados and impenetrable fog and calling upon Daedric forces to summon Storm Atronachs and magical armor.
— Game Description
Sorcerers are warriors who wield the powers of the arcane to destroy their foes with lightning, summon fierce Daedric minions and curse enemies with powerful dark magic. Sorcerers are an incredibly versatile class in TESO which can fill the role of both DPS and Tank through the three main skill lines; Dark Magic, Daedric Summoning and Storm Calling. Due to this versatility Sorcerers are a very strong class for the solo adventurer as well as group play.
Chance to make ability instant cast. Deals 32 – 37 Magic Damage. 35% chance to make your next use an instant cast and cost 50% less when activating ability with a Magicka cost.
Take less damage while channeling but deals damage when effect ends. Increases Spell Resistance by 80 while channeling. Loses 11 – 8% Health when effect ends.
Summons 3 mines for 30 seconds. Mines take 3 seconds to arm, then deal 13 – 16 Magic Damage to a nearby enemy. Enemies damaged by mines are immobilized for 1.5 seconds.
Provides bonuses for summoned creatures. Winged Twilight has Damage Increased 5%, Familiar and Clannfear have Movement speed Increased 10%, and Atronach has range Increased 15%.
Provides bonuses for summoned creatures. Winged Twilight has Damage Increased 10%, Familiar and Clannfear have Movement speed Increased 20%, and Atronach has range Increased 30%.
Summons a clannfear with increased health. Summons a clannfear to attack enemies. Clannfear deals 15 – 30% additional damage and can charge and tail swipe nearby enemies.
Explodes on death causing damage and stunning nearby enemies. Explodes on death, causing 20% of your Max Magicka as damage and stunning affected enemies for 2 seconds. Familiar deals 15 – 35% additional damage.
Enemy is cursed for 6 seconds. When effect completes target takes 22 – 25 Magic Damage, and nearby enemies take 11 – 14 Magic Damage. Only 1 curse may be active at a time.
Summons an immobile storm atronach to targeted location for 15 – 18 seconds. Enemies in the area are stunned for 3 seconds and take 22 Shock Damage. An ally may activate the Charged Lightning synergy Channeling, causing the atronach to deal 150% additional damage for up to 5 seconds.
Deals 7 – 10 Shock Damage. Explodes for an additional 27 Shock Damage if the target falls below 20% health within 4 seconds. The explosion deals 5 Shock Damage to enemies with a 4 meter radius of the target.
Create a pool of lightning that deals 3 – 6 Shock Damage every 0.5 seconds. A nearby ally may activate Conduit, instantly shocking enemies for 22 Shock Damage.