The Mages Guild's gameplay centers around finding ancient texts and bits of necromantic lore and a hunt for lost artifacts which runs throughout the entire game. It is one of the three guilds available at the game's launch.
Mages Guild Quests[]
Players can finde these invitations as posters on the walls of the first larger settlement, like Davon's Watch. Joining the guild opens a new skill line and will lead to the Mages guild quest series.
ARCH MAGE (Quest Achievement):
- Long Lost Lore
- Simply Misplaced
- Circus of Cheerful Slaughter
- Chateau of the Ravenous Rodent
- The Mad God's Bargain
Solving this whole Mages Guild quest series results in 50 achievement points and the title: Master Wizard
It's only followed so far by the quest: The Arch-Mage's Boon.
Skills[]
Passive Skills[]
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 1 | Allows player to Persuade certain NPCs in conversations. | |||
Passive | 3 | Reduce Magicka and Health cost of Mages Guild abilities by 8%. | |||
Reduce Magicka and Health cost of Mages Guild abilities by 15%. | |||||
Passive | 5 | Increase duration of Mages Guild abilities by 10% | |||
Increase duration of Mages Guild abilities by 20% | |||||
Passive | 7 | Increase Max Magicka and Magicka Recovery by 1% for each Mages Guild ability slotted. | |||
Increase Max Magicka and Magicka Recovery by 2% for each Mages Guild ability slotted. | |||||
Passive | 9 | Casting a Mages Guild ability increases Spell Power by 10% with next attack. Effect lasts up to 8 seconds after casting a Mages Guild ability. | |||
Casting a Mages Guild ability increases Spell Power by 20% with next attack. Effect lasts up to 8 seconds after casting a Mages Guild ability. |
Active Skills[]
Image | Skill Name | Skill Type | Level | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|---|
Active | 2 | Summons a light that reveals hidden and invisible enemies within 12 meters. Reduces Max Magicka by 5% and increases Spell Critical strike chance by 7 – 10%. Toggle to activate. | 28 Stamina | |||
Deals cold damage and snares enemies. Deals 49 Cold Damage to target and 22 Cold Damage to nearby enemies. All affected enemies are knocked back and snared 70% for 5 – 8 seconds. | ||||||
Gain ultimate for each enemy hit. Restore 9 – 12 Ultimate for each enemy hit. | ||||||
Active | 4 | Deals 12 Magic Damage over 12 seconds and restores 0 – 3 Health to player every 6 seconds. | 35 Stamina | |||
Your weapon attacks against target restore health. Additional 15% chance on hit with weapon attack to heal player for 100 – 115% of damage caused. | ||||||
Increases Max Health while ability is slotted. Passively increases Max Health by 5 – 8%. | ||||||
Active | 6 | Create a Fire Rune at target location for 30 seconds, dealing 15 – 18 Fire Damage when an enemy enters area of effect. | 53 Stamina | |||
Enemy is knocked in the air. Affected enemy is knocked into the air and stunned for 3 – 4 seconds. | ||||||
Enemies also take Fire Damage over time. Affected enemy takes 8 – 24 Fire Damage over 10 seconds. | ||||||
Active | 8 | Trades 0 – 6 Health for 6 Magicka. | 0 – 6 Health | |||
Trades 45 – 0 Health for 6 Magicka, and increases Health regeneration by 37 – 40% for 20 seconds. Adds Health Recovery. | ||||||
Trades 0 Health for 6 Magicka, and reduces the Magicka cost of next ability activated by 25 – 28% if cast within 5 seconds. Reduces the cost of your next spell. | ||||||
Ultimate | 10 | Deals 44 – 49 Fire Damage to target and 22 – 25 Fire Damage to nearby enemies. All affected enemies are knocked back. | 200 Ultimate | |||
Deals cold damage and snares enemies. Deals 49 Cold Damage to target and 22 Cold Damage to nearby enemies. All affected enemies are knocked back and snared 70% for 5 – 8 seconds. | ||||||
Gain ultimate for each enemy hit. Restore 9 – 12 Ultimate for each enemy hit. |