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Like lycanthropy, the player can willingly contract vampirism and become a Vampire. Doing so will grant them additional skills.
How to become a Vampire[]
There are two ways to become a Vampire in the game, one is costly, the other probably very time consuming. When players with vampirism have reached level 6 in the vampire skill line, and have acquired the passive skill Blood Ritual, they can turn other players once a week. Given, these are willing to take the "gift". Of course, most players will demand payment for this treat, which easily can reach 10.000 and more. Much more.
- Advisory note: To avoid scam, never pay in advance.
The other way very much obviously depends on the right moon phase. There are rumours that the infectious Vampires spawn at a special moon phase and probably only on certain days, perhaps only every 8 days. Also, not every bite of a Vampire will turn the player into one. There are special Bloodfiends, which spawn in certain locations of level 37-44 zones, and are carrying the disease. Willing players should look around in Bangkorai, The Rift and Reaper’s March to acquire vampirism. One also should not be too weak, as the bite drains much energy.
- Advisory note: Try not to kill the Bloodfiends, as other players might get upset.
When the deed is done, one can find the Vampire Vorundil outside of Riften, who will clarify the situation and also offer the level 38 quest Scion of the Blood Matron, which finally will grant the Vampire skill line after finishing a ritual. Vorundil will describe the options and either send the player to Rahaja, another Vampire, or to a priest of Arkay, in case the player demands a cure. For other factions, the contact person of course appears somewhere else.
Bloodfiend locations in the Rift[]
It seems the Bloodfiends mostly spawn near certain wayshrines south-west, south-east (close to Rifton) and north-east.
Bloodfiend locations in Bangkorai[]
Bloodfiend locations in Reaper's March[]
The downside[]
Being a Vampire requires the player to feed on the blood of creatures. This is necessary very periodically, or the skills will suffer. Drinking blood can be achieved in sneaking up from behind the prey, and at some point one can start the action in pressing X. When more skills open up in the process, there is also the possibility to turn into mist, which makes this skill line rather interesting for Nightblades.
But more on the downsides, as the disease has several stages (like in Skyrim):
The complexion will change extremely during this, until one looks very ill and pallid with protruding veins and horrifying eyes. When one is in stage three or four, it isn't advised to enter any area with firemages, daedra or similar. It's a very hard task to keep health levels up long enough then or to regenerate.
- Also note: Fighter's guild skills cause higher damage, so take care whom you meet in the PvP area!
Skills[]
Passive Skills[]
Image | Skill Name | Skill Type | Level | Rank | Description |
---|---|---|---|---|---|
Passive | 2 | After feeding, your target is off-balance and stunned for 2 seconds. | |||
After feeding, your target is off-balance and stunned for 3.25 seconds. | |||||
Passive | 4 | Increases Magicka and Stamina Recovery by 5%. | |||
Increases Magicka and Stamina Recovery by 10%. | |||||
Passive | 6 | Allows player to turn another player into a Vampire once every 7 days, by returning to the Vampire ritual site. Turned players gain the Vampire Skill Line. Players infected with Lycanthropy cannot be turned. | |||
Passive | 7 | Increase damage mitigation when player is below 30% Health. Damage Mitigation can increase up to 50%, as Health decreases. | |||
Increase damage mitigation when player is below 50% Health. Damage Mitigation can increase up to 50%, as Health decreases. | |||||
Passive | 8 | Health Recovery is improved in Vampirism stages 2 through 4. | |||
Passive | 9 | Increases movement speed while sneaking and allows player to enter stealth more quickly at night. |
Active Skills[]
Image | Skill Name | Skill Type | Level | Morphes into / Skill Descriptions | Skill Cost | |
---|---|---|---|---|---|---|
Active | 0 | Stuns target for 3 seconds and deals 11 – 14 Magic Damage every 1 second. Player recovers 150% of damage as Health and Stamina every 1 second. Cannot be applied to targets which have recently been drained or fed upon. | 35 Stamina | |||
Also recover Ultimate. Recover 2 – 5 Ultimate every 1 second. | ||||||
Recovery is more effective at night. Recovery rate is doubled at night. Deals 14 – 17 Magic Damage every 1 second. | ||||||
Active | 3 | Take 75% reduced damage from all sources and gain invulnerable to healing magic and control effects for 3 – 4 seconds. | 74 Stamina | |||
Increases movement speed in mist form. Increases movement by 45 – 52%. | ||||||
Damages nearby enemies. Deals 5 – 8 Poison Damage to nearby enemies every ½ second. | ||||||
Active | 5 | Summon a swarm of bats that surround you and deal 11 – 14 Magic Damage to enemies every 1 second for 5 seconds. | 321 Stamina | |||
Also grants invisibility. Grants additional invisibility every second. Deal 14 – 17 Magic Damage. | ||||||
Gain life for each target hit. Drain 3 – 6 Health for each target affected. Deal 14 – 17 Magic Damage. |