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Alchemy is a profession, which allows the player to create useful potions, which improve player stats temporarily. Like in the game Skyrim, the player must research the found plants and find out which effects they can reveal. Each plant, has four traits.

Traits are originally unknown and can be found by either consuming new reagents to find out traits or using them in combination with other reagents or by even looking them up online. The first thing you will want to do is find an alchemy station to combine raw materials or in this case reagents and solvents into potions.

Reagents have a total of four possible traits or effects each, which can be combined to make potions. Although at the lowest level, only two matching traits will be used and up to three later with passives. The key to successfully create potions is pairing different reagents with common alchemical traits. The final product will be made only through shared traits, if the ingredients do not match in any way shape or form, the potion will fail. There are also opposing or 'anti traits' such as ravage health vs restore health which can negate the others effect. When you craft potions you will gain yourself some Alchemy XP. The higher your crafting level paired with higher solvents and reagents will yield a bigger XP gain and more powerful potions.

Available Skills

Image Ability Level Rank Effect
1 Allows the Alchemist to use Natural Water to make Level 3 Potions and Clear Water to make Level 10 Potions.
Allows the Alchemist to use Pristine Water to make Level 20 potions.
Allows the Alchemist to use Pristine Water to make Level 20 potions.
Allows the Alchemist to use Pristine Water to make Level 20 potions.
Allows the Alchemist to use Purified Water to make Veteran 1 potions.
Allows the Alchemist to use Cloud Mist to make Veteran 5 potions.
2 Reagents in the world will be easier to see when you are 20 meters or closer.
Reagents in the world will be easier to see when you are 30 meters or closer.
Reagents in the world will be easier to see when you are 40 meters or closer.
8 When using potions, resulting effects last 10% longer.
When using potions, resulting effects last 20% longer.
When using potions, resulting effects last 30% longer.
12 Produces 1 extra potion per crafting attempt.
Produces 2 extra potions per crafting attempt.
Produces 3 extra potions per crafting attempt.
15 Allows the use of up to 3 reagents when mixing Potions.
23 Reduces negative effects in potions by 50%.
Reduces negative effects in potions by 80%.
Reduces negative effects in potions by 100%.

Reagents

Image Name Level Value Trait 1 Trait 2 Trait 3 Trait 4
1 Restore Stamina Ravage Health Increase Weapon Power Speed
1 Ravage Magicka Restore Health Lower Spell Power Invisible
1 2 Increase Spell Resist Lower Spell Power Restore Health Restore Magicka
Butterfly Wing Restore Health Lower Spell Crit
1 Restore Health Restore Stamina Restore Magicka Unstoppable
1 Restore Magicka Ravage Health Increase Spell Power Detection
1 Increase Weapon Power Reduce Armor Restore Stamina Detection
1 Ravage Health Ravage Magicka Ravage Stamina Stun
1 Lower Weapon Power Increase Armor Restore Health Lower Weapon Crit
1 Increase Spell Power Lower Spell Resist Restore Magicka Spell Crit
1 2 Ravage Stamina Restore Health Lower Weapon Power Reduce Speed
1 2 Increase Armor Restore Stamina Restore Health Lower Weapon Power
Mudcrab Chitin Increase Spell Resist Protection Increase Armor Defile
1 Spell Crit Invisible Speed Unstoppable
Nightshade Ravage Health Protection Defile
1 Ravage Health Lower Weapon Crit Invisible Lower Spell Crit
Spider Egg Reduce Speed
1 Increase Weapon Power Lower Armor Ravage Health Ravage Stamina
1 Increase Spell Power Lower Spell Resist Ravage Health Ravage Magicka
1 Restore Health Weapon Crit Spell Crit Stun
1 Increase Spell Resist Lower Spell Power Ravage Magicka Detection
1 2 Detection Weapon Crit Reduce Speed Unstoppable

Solvents